These are cheaper than the books for obvious reasons and the direct distribution that PDF offers means that these games can be downloaded and saved to an eBook reader or printed out minutes before a gaming session begins.
In fact, a huge selection of PDFs are available from e32 — far too many to list here! I would suggest you begin by checking out the Browse page at e The universe of Traveller is one of the most fully realized game settings ever created. Adventures take place against the background of a vast, star-spanning empire, with a history dating back over a thousand years. Locales can range from a crowded spaceport to a lonely frontier outpost.
Characters can be merchant princes, diplomats, soldiers, politicians, criminals. Political intrigues, trading schemes, mind-wrenching alien enigmas, mercenary raids, wars. First published by Game Designers' Workshop in the summer of , Traveller was one of the first science fiction roleplaying games indeed, it was one of the first RPGs of any sort. These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts.
These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction. These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS such as 'Banestorm', a fantasy setting, or 'Infinite Worlds', about exploration of parallel universes or independent of it such as the Star Trek universe.
These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones. These handbooks give a streamlined method for spacecraft construction and combat.
Volumes 1 through 8 written by David Pulver. These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the s and beyond. These handbooks describe how to reduce GURPS to the essential abilities and rules you need to play in a typical modern 'Monster Hunting' type of game. The following fictional settings are adaptations of preceding fictional works originating in novels:. Traveller was originally published in by Game Designers' Workshop.
Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers. Bottom tier are core books necessary to play, moving up to least necessary.
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